
This allows dynamic adjustment of “ink” weight in an animation. You can create different “ink” weights for different parts of your figures and even set the outlines’ width to be controlled by key frames in your animation. The width of the geometric outlines for each material can be adjusted with settings in the Material room. New Geometric Edge Lines automatically produce a geometry-based outline around figures which make amazing “ink” lines in OpenGL preview. Control all your comic mode settings with one easy-to-access panel.

Existing Poser users can choose to use the same familiar materials as for FireFly, or take full advantage of the SuperFly material system, by building Cycles or physically based shaders.


Accurately rendering light the way it behaves in the real world makes it easier to produce hyper-realistic renders. Built on Blender’s Cycles Render Engine, SuperFly brings the power of physically based shading and rendering to Poser. SuperFly - Physically Based Rendering.
