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End result is vulnerability that can lead to death or at least high health loss when're rooms aren't fully staffed.
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If the room gets attacked it will still get attacked by 3x the normal roach amount. If you moved people around then a combined room of 3 diners may only have 2 of the 6 (3 rooms x 2 dwellers each) possibles dwellers. That encourages larger rooms.īut there's risk with that. For instance it might cost 250 to upgrade a single water production room but if it's two combined it might cost 375 (a savings of 125 caps). Said differently, there's bulk discount pricing.
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It struck me that room upgrade prices seemed cheaper (on a per dweller slot basis) when upgrading a combined 2 or 3 room room. Essentially I want people's thoughts on layout strategy.
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